Organization of samples

 

There is a database of samples that comes with the program which defines several criteria for every sample.

Path - relative path to the sample
(example: BASSDRUM\GRETSCH\bassdrum gretsch v01h01.wav )

Brand Name - brand of the drum (example: Pearl )
If you are interested in some specific brand, you can use this criteria to distinguish among the samples.

Drum Short Name - short general name of the drum (example: Snare )

Useful when you want to pick some snare, ride, hihat or other instrument.

Drum Long Name - more detailed description of the drum ( example: CR Ufip Class Series 18" )

Let's say you want some crash cymbal, so you use short name for brief orientation and then long name to pick up some 18" crash.

Hit Name - specific hit description ( example: Sidestick )

Since there are several ways how most drums can be played, we had to distinguish among them. Taking snare drum as an example, beside standard hit, we can play off-center, rimshot, flam, roll, sidestick, vibrato etc.

Drum Type - divides sounds between "drums", "cymbals", "sticks" etc.

Sound Type - this one stores the activator used to strike the drum. Drums are usually stroken with drum sticks or brush sticks. Tympani mallets are used for some cymbal rolls.

Volume - defines volume level/hit intensity for the sound. 100 stands for full intensity, lower values are correspondingly lower intensities. This is no precise value, only a subjective one used to differentiate among various intensities of drm hits.

It really makes sense to have various samples for various hit intensity levels - pure amplifying of the sample is just not enough for realistic reproduction.

Rythmic - defines True for sounds that can be used in a rhythm

For example rolls cannot be used this way (they are all False on this attribute) as they can have different length and do not have to match the current rhythm.

Special - defines True for special hit that is not usually played on the drum and can be used to achieve some special atmosphere or sound color. Usually appears on ride cymbals that are played from side or some other unusual way.

In the Options you define which criteria and in what order you would like to use. This setting is used in the sample tree that is used to select sound you would like to export.

Continue...